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Game maker studio 2 timer
Game maker studio 2 timer









  1. #Game maker studio 2 timer update#
  2. #Game maker studio 2 timer code#

If we expect async_load = 20) & (async_load = true) then our conditionsArray will be. It is intended primarily as a tool for making 2D games - although 3D games are perfectly doable - and comes with a number of tools and editors to help you realise your dreams and ideas. DeckMaster Deck editor for the yu-gi-oh trading card game. GameMaker Studio 2 is a tool designed to empower you and your team to make new and innovative games as well as prototype ideas in the fastest and most intuitive way possible across multiple target platforms. The first value in each pair is the key that should be found in async_load, the second value is the expected value to be found by reading async_load.įor example if we expect async_load = 20 then our conditionsArray will be. Trackabi Time Tracker Trackabi desktop timer for Windows, Linux, & macOS can automatically. The conditionArray is an array made of key:value pairs, stored sequentially, that are checked against GameMaker's native async_load ds_map when DoLaterAsyncWatcher() is called. Call DoLasterAsyncWatcher() in the associated async event to execute functions queued via DoLaterAsync(). Sets up a function to be executed when an async event is returned, provided that the async event matches asyncEventName and matches conditionsArray. DoLaterTick() must be called in an instance's Step event for a DoLater() function to be executed.ĭoLaterBroadcast( "yell ", //Send out the "yell" message "LOUD NOISES ") //Get every "yell" listener to say "LOUD NOISES"ĭoLaterAsync(asyncEventName, conditionsArray, callbackFunction, callbackData) Sets up a function to be executed after a certain number of frames, as defined by delayFrames. Use a tickSize of 1 if you don't want to use delta timing.ĭoLater(delayFrames, callbackFunction, callbackData, once) This feature is intended to be used to accomplish delta timing. tickSize controls how quickly DoLater() frame timers are counted down.

#Game maker studio 2 timer update#

Take advantage of this by passing in crucial information, such as which instance queued the callback function and any other contextual information you might need.ĭoLaterTick() must be called in a Step event to update the library.

game maker studio 2 timer

Tip: As mentioned, callbackFunction can be passed data via callbackData. Some DoLater functions have a once argument if once is set to false, the timer/trigger for the queued function will be reset and the function will be able to fire again repeatedly.

game maker studio 2 timer game maker studio 2 timer

The callbackData value (which can be any datatype, including an array or a struct) is passed into callbackFunction when it is executed as argument0.

#Game maker studio 2 timer code#

Traditionally these tasks have required a lot of boilerplate code but, thanks to GMS2.3.0's new GML features, it's easier than ever to keep code clean and organised.ĭoLater functions all share the same basic behaviour: the callbackFunction will be executed once some required conditions are met. Deferred code execution for GameMaker Studio 2.3.0ĭoLater is a small library to make it easier to execute code after a certain amount of time has passed, a trigger condition has been met, or an async event has fired.











Game maker studio 2 timer